﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace ChickenMicken
{
    /// <summary>
    /// This is an enum where GameStates are initialized
    /// </summary>
    public enum GameState
    {
        MainMenu,
        Playing,
        Beggining,
        ChickenMeatballs,
        TheUltimateChickenBattle,
        Survive
    }
}
